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The basic game of craps is very simple. The most fundamental bet
is the "pass line" wager, which almost everyone on a given game may make. On the
first roll of the two dice (the come-out roll), the pass line bettors, or
"right" bettors win by rolling either a 7 or 11 (a natural). If the shooter, or
any other player, has a bet on the pass-line, he would win on the natural.
Rolling craps (2, 3, or 12) loses immediately for the pass line bettor. Any
other number (4, 5, 6, 8, 9, or 10) is called the point. To win, the pass-line
bettor must roll the point number again before rolling a 7. If a 7 comes up
before the point number, the shooter has sevened-out and the dice fail to pass.
The shooter relinquishes the right to shoot when he or she sevens out, and the
player to the left shoots next, beginning a new come-out sequence.
On any come-out roll, the shooter or any other player may also choose to place a
don't pass wager, betting against the dice. This method, called "betting wrong,"
is by no means morally inferior to "right betting." In fact, the don't pass
offers a lower house edge than pass line betting, and features the same free
odds bet after a point is established. The bet works exactly like the opposite
of the pass line wager, with the don't-pass bettor losing on the come-out when a
natural is rolled. The don't bettor wins when a craps is rolled on the come-out,
except on the roll of a barred craps, where the bet is a stand-off or push.
Usually casinos bar the 2 or 12 craps, but beware a house which bars the 3
craps, as this practice doubles the house edge on the don't pass wager. The
barred number is where the house derives its advantage by not paying the
designated craps roll. Converse to pass-line betting, the wrong bettor wins on
7-outs and loses when a point is made.
A casino craps table is run by four casino employees: a boxman who guards the
chips, supervises the dealers and handles coloring out players; two dealers who
stand to either side of the boxman and collect and pay bets; and a stickman who
stands directly across the table from the boxman and announces the results of
each roll and then collects the dice with an elongated wooden stick. He is also
in charge of managing the bets made on the center of the table (hardways, yo,
horn, etc). For clarity, the number 11 is referred to as "yo" so as not to be
confused with the number 7.
A new shooter, who must bet the table minimum on either the pass line or the
don't pass line to play, is given five dice by the stickman and picks two.
When the shooter rolls the dice, the dealers will usually insist that the dice
be rolled with one hand and that they bounce off the wall surrounding the table.
These requirements are meant to retard cheating attempts by switching the dice
or making a "controlled shot." If a die leaves the table, the shooter will
usually be asked to select another die from the remaining three but can request
using the same die if it passes the boxman's inspection. This requirement is
used in an effort to reduce cheating the game by substituting loaded dice for
the regulation dice.
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